﻿#ifndef INPUT_HLSL
#define INPUT_HLSL

cbuffer UnityPerDraw
{
    float4x4 unity_ObjectToWorld;
    float4x4 unity_WorldToObject;
}
cbuffer UnityPerCamera
{
    float4x4 glstate_matrix_projection;
    float4x4 unity_MatrixV;
    float3 _CameraPosW;
}
#endif